"Rebelstar: Tactical Command RETROspective". ^ a b c David Chapman (13 September 2005).^ "Rebelstar: Tactical Command for Game Boy Advance Reviews".^ a b "Rebelstar: Tactical Command for Game Boy Advance"."Rebelstar: Tactical Command – Dev Diary #1 (GBA)". ^ "Atari Announces European Publishing Partnership with Namco Bandai".Thus, as the game progresses, each unit becomes stronger and they may specialize in a type of weapon or skill above all others. They also gain one skill point which the player can assign to a skill of their choosing, such as heavy weapons, hand-to-hand combat, medicine or stealth. Once they have enough, they gain a level which raises their attributes such as strength, constitution, and intelligence at random. It is also possible for a character to act as a medic, using a medikit to heal comrades.Įvery time a unit damages an enemy, heals an ally, or uses psionics, it gains experience points. As units specialize in different areas, it is important to adopt a strategy that will fully utilize the strength of each of the many weapons used. As ammunition is limited, it is sometimes necessary to loot a corpse in order to keep fighting. The player may also pick up and use weapons from dead enemies and allies. Therefore, they are only allowed to perform a certain number of actions per turn. Each action, from turning to walking to shooting consumes action points. ![]() Units have a certain number of action points, which are renewed at the beginning of every turn. During combat, the player controls a squad of single-character units and must accomplish various goals. Unlike in the X-COM: UFO Defense, there is no base building, resource management or research. A gameplay screenshot of Rebelstar: Tactical Command
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